New Fallout76 Info

commonwealth-hugs:

So some takeaways from the Making of Fallout76 Documentary:

– Fallout76 was originally the idea for multiplayer for FO4 that wasn’t used
– They’ve done so many cityscapes, they wanted to go rural for once
– Reason it’s so green is “Nobody’s going to nuke West Virginia”
– “The lore of WV has so many myths and conspiracies that fit in well with Fallout”
– Mentioned the Grafton Monster, Flatwoods Monster, the

Snallygaster, and Mothman
“Mothman is incredible… we’re hoping to do stages to him early on, maybe he’s just stalking you.. you see these creepy little eyes in the dark…" 
– far more creatures in 76 – everything from 2 headed possums to giant sloths and even intelligent plants
– no raiders because they didn’t want people spending a large part of the game trying to figure out if it was a player or enemy AI
– this world has yet to be claimed by one faction or another
They have made The Scorched – a new faction of ghouls that are like ferals, but not entirely gone yet
– Other than forests, there’ll be a hollowed out mountain top, mountain ranges, swamp areas, 
– Abandoned cabins, woodmills, BBQ joints, etc
– features new technology that they may be testing out for future games
(complex animations for creatures and such)
– wild mutations for monsters [Edit: apparently I misunderstood this and it was supposed to mean that *players* can mutate; no clarification yet on what this means]
– also taps into the Cold War conspiracies because WV was the location of the US Radio Quiet Zone and was also the original location of the Presidential nuclear bunker
– something is going on at the golf course across from the Greenbrier hotel, but they don’t wanna spoil it
– Helvetia, WV is known for their cheeses.  They also have a festival where they make paper mache masks.  You’ll be able to find quite a few of those masks around there to wear.
– They noted a fire station where you can find fire trucks, fireman gear and such
– There is a lighthouse that’s in the middle of nowhere (@ohmdo – you’ll be happy about this since you wanted to build a version of Kingsport somewhere in this game 😀 )
– There will be events where stuff happens and players can group up to help each other out (like super mutant invasions and such)
– when you move servers, if there’s space, your camp will just be there
– you can pack up blueprints and place it somewhere else
– they’ve been trying to balance quests vs. just giving players chores.
– On the downside: you can eat cats.  On the upside: Hey, the game has cats!
– food will rot
– items degrade like FO3
– you can trade food and other items with other people in game, meaning if you want, you can literally become a food vendor where people trade you caps for high-quality food that you cooked with a high cooking skill. 
– will have voice chat, an emote wheel, and a photo mode
– “it’ll be messy for a little bit, but we can solve it” in terms of figuring out how to reduce griefing
– Todd said it’s a matter of balancing out griefing vs. making sure it’s not boring
(personal note: getting ganked over and over is boring, Todd, lol)
– 24-32 people per server
– You can see where people are on the map, for good or bad.  You can help them, or shoot them, etc
– “We wanted to make it fun for single player, co-op, 4 person level gameplay, and even bigger 12 on 12 death matches”
– They wanted to introduce an endgame that’ll challenge high level players, but also be repeatable and fun.  That’s what the nuclear codes are.
– If I understood correctly, the area that’s nuked will become a very hard ‘level’ afterward (an endgame area)
– “Depending on where you nuke, different things will appear.”
– "The game will feature microtransactions, but it will only come in the form of cosmetics, and any cosmetics available will also be available to earn through gameplay.“

That’s not everything, but that’s the majority of what was mentioned on the video.  Not sure how much of this will make it into the end game, but sounds interesting so far!

@teslanik

water-chipped:

whatever else happens in vault 76, i hope these damn trophies are canon

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“Best Looking Hair”

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Cleanest Toilet Award

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“Performance Award: Vault Hall Monitor”

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“Outstanding Achievement Award: In appreciation for your commitment and dedication to our isolation program. Sacrificing many so some can live.”

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“Excellence in Bravery: In recognition of the canned mystery meat experiment. You volunteered to eat when no one else would. We are proud of you and glad you are not dead.”

yikes

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“Annual Vault Halloween Costume Contest 1st Place”

@teslanik